Bounce

Interactive design work, 2020

Interactive music environment using a simple physics engine to create melodies. Using the buttons along the bottom of the screen, an on-screen device launches balls towards adjustable barriers, at regular intervals.

Combinations of launch frequency and maximum onscreen objects result in the emergence of unique patterns.

Octonote

Interactive design work, 2022

Interactive installation using a proximity sensor to trigger patterns of procedurally generated musical notes.

The web version uses the spacebar key to activate each note in succession.

Boss Fight

Multi-platform interactive work, 2021

Generative artwork using MIDI and audio input from a drum machine to influence the movement of a “player” object on screen.

When player crosses path with other objects, MIDI events are sent back to the drum machine, influencing the sound and effectively creating a feedback loop.

Fractured Opus

Video game, 2020

Isometric 3D puzzle/exploration game created using Unity engine.

https://www.youtube.com/watch?v=39uGhsHwjPw

Dungeon

Interactive design work, 2021

Abstract musical sequencer inspired by procedurally generated roguelike games. The player collects objects from the upper area of the screen and deposits them in the lower row, which is an eight step sequencer activated by pressing the spacebar key.

Rhythm

Music sequencer, 2021

Procedural sequencer application created in Max/MSP as a homage to Mark Fell.

https://youtu.be/PBte40KLUUc

Phase

Interactive design work, 2021

Minimalist interactive artwork exploring melodic and rhythmic patterns. A side effect of inaccurate timing causes the bounce patterns to shift slowly, evoking a hypnotic experience.