Bounce
Interactive design work, 2020
Interactive music environment using a simple physics engine to create melodies. Using the buttons along the bottom of the screen, an on-screen device launches balls towards adjustable barriers, at regular intervals.
Combinations of launch frequency and maximum onscreen objects result in the emergence of unique patterns.
Octonote
Interactive design work, 2022
Interactive installation using a proximity sensor to trigger patterns of procedurally generated musical notes.
The web version uses the spacebar key to activate each note in succession.



Boss Fight
Multi-platform interactive work, 2021
Generative artwork using MIDI and audio input from a drum machine to influence the movement of a “player” object on screen.
When player crosses path with other objects, MIDI events are sent back to the drum machine, influencing the sound and effectively creating a feedback loop.
Fractured Opus
Video game, 2020
Isometric 3D puzzle/exploration game created using Unity engine.





Dungeon
Interactive design work, 2021
Abstract musical sequencer inspired by procedurally generated roguelike games. The player collects objects from the upper area of the screen and deposits them in the lower row, which is an eight step sequencer activated by pressing the spacebar key.
Rhythm
Music sequencer, 2021
Procedural sequencer application created in Max/MSP as a homage to Mark Fell.
Phase
Interactive design work, 2021
Minimalist interactive artwork exploring melodic and rhythmic patterns. A side effect of inaccurate timing causes the bounce patterns to shift slowly, evoking a hypnotic experience.
